ocornut
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e7b95646b9
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stb_textedit.h updated to 1.8 (our two main changes were merged now)
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2016-04-02 20:08:11 +02:00 |
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ocornut
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f48fc51777
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IO: Added unused MultiSelectUsesSuperKey dummy field to convey semantic for OS X compatible behavior (#473)
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2016-04-02 18:58:42 +02:00 |
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ocornut
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aa7a29cdbf
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InputText(): Added io.DoubleClickSelectsWord option for OS X compatible behavior (#473)
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2016-04-02 18:57:50 +02:00 |
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ocornut
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587fc60f25
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InputText/IO: Added WordMovementUsesAltKey , ShortcutsUseSuperKey for OS X Compatible behavior (#473)
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2016-04-02 18:57:08 +02:00 |
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ocornut
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a6399f120f
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IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
NB: Value not used.
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2016-04-02 18:22:40 +02:00 |
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ocornut
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ae0c33c983
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Examples: Links
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2016-03-29 11:33:23 +02:00 |
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ocornut
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cfbf06e394
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Comments and moved EndFrame() for imgui_internal.h (for clarity? or extra confusion?)
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2016-03-27 10:38:14 +02:00 |
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ocornut
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7661b1e778
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Trim trailing spaces
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2016-03-26 15:43:45 +01:00 |
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ocornut
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2b7eeba143
|
Trim trailing spaces
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2016-03-26 15:38:52 +01:00 |
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ocornut
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d6750c87c2
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Combo: display popup above if there's isn't enough space below / or select largest side (#505)
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2016-03-25 23:36:43 +01:00 |
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ocornut
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7c9fa59329
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Combo: Right-most button stays highlight when popup is open.
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2016-03-25 22:55:45 +01:00 |
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ocornut
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c71aae08f3
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Merge branch 'brushfiregames-master'
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2016-03-25 22:28:19 +01:00 |
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ocornut
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fdc4299c6c
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Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
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2016-03-25 22:27:43 +01:00 |
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ocornut
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e6c2c1fcfd
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Examples: SDL: Minor fixes to follow syntax of other examples (#495)
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2016-03-25 22:25:20 +01:00 |
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ocornut
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aecf5d12e6
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DragFloat(), SliderFloat(), InputFloat(): fixed cases of erroneously returning true repeatedly after a text input modification (#564)
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2016-03-25 21:53:59 +01:00 |
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ocornut
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5b8aa0dc84
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FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475)
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2016-03-24 11:06:57 +01:00 |
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ocornut
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04396ed7a9
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FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
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2016-03-24 11:00:47 +01:00 |
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ocornut
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367c53967f
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Metrics: inspect individual triangles in drawcall
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2016-03-22 21:17:24 +01:00 |
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ocornut
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5bed7144fe
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ImDrawList: Added AddTriangle() function
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2016-03-22 20:10:06 +01:00 |
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ocornut
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9260d46c2c
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Comments
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2016-03-21 22:51:51 +01:00 |
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ocornut
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b495a52fc0
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ImDrawList: Allow AddText(ImFont* font, float font_size, ...) to take NULL/0.0f as default
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2016-03-21 22:43:53 +01:00 |
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ocornut
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37d50dccf9
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Added GetFontTexUvWhitePixel() helper.
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2016-03-21 22:30:32 +01:00 |
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ocornut
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a274a09955
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Renamed GetWindowFont()->GetFont(), GetWindowFontSize()->GetFontSize() (related to #340)
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2016-03-21 22:29:11 +01:00 |
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ocornut
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928832a5bc
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Various tidying up / comments, moved columns functions declarations, no functional changes
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2016-03-21 22:11:43 +01:00 |
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ocornut
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9cbc6e196b
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ImDrawList: AddRect() added optional thickness parameter + updated demo
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2016-03-21 21:56:23 +01:00 |
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ocornut
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86fb3a6a3c
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ImDrawList: AddCircle() takes optional thickness parameter
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2016-03-21 21:48:05 +01:00 |
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ocornut
|
1bd3942b8e
|
Merge branch 'kylawl-master'
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2016-03-21 13:02:33 -07:00 |
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ocornut
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feba83cfcd
|
Merge branch 'master' of https://github.com/kylawl/imgui into kylawl-master
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2016-03-21 13:02:25 -07:00 |
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ocornut
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a9e303e006
|
Minor comments
|
2016-03-21 12:56:56 -07:00 |
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ocornut
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4b7edffe8a
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Comments
|
2016-03-08 20:54:21 +01:00 |
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ocornut
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9ea093ddd0
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DragFloat(): always apply value when mouse is held/widget active, so that can use a drag over an always-reseting value
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2016-03-07 13:12:15 +01:00 |
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ocornut
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1dcb9c877d
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Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
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2016-03-06 10:46:57 +01:00 |
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ocornut
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6346690962
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Comment (#544)
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2016-03-04 14:09:08 +01:00 |
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ocornut
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3db40903ba
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InputText() ImGuiInputTextFlags_CallbackAlways event set the EventFlag field of ImGuiTextEditCallbackData (#541)
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2016-03-04 13:07:42 +01:00 |
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ocornut
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2065cbec4d
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Removed extraneous comma for pedantic compilers (#516)
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2016-03-03 00:34:06 +01:00 |
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ocornut
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76ce08c338
|
Merge branch 'zapolnov-master'
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2016-03-03 00:30:26 +01:00 |
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ocornut
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b816d05e33
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Minor tidying up following (#516) - renamed ImGuiSelectableFlags_HandleDoubleClick to ImGuiSelectableFlags_AllowDoubleClick + comments
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2016-03-03 00:30:08 +01:00 |
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ocornut
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6846873f23
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Merge branch 'master' of https://github.com/zapolnov/imgui into zapolnov-master
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2016-03-03 00:18:58 +01:00 |
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ocornut
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d45044fe54
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CaptureKeyboardFromApp() / CaptureMouseFromApp(): allow to enforce clearing the capture flag (#533) + demo + made code a little less messy
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2016-03-03 00:09:41 +01:00 |
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ocornut
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cf12bc7dea
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InputText: Added BufTextLen in ImGuiTextEditCallbackData. Requesting user to maintain it. Zero-ing structure properly before use. (#541)
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2016-03-02 23:34:29 +01:00 |
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ocornut
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17d3c202ac
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BeginChild()/EndChild() fixed incorrect layout to allow widgets submitted after an auto-fit child wnidow (#540)
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2016-03-02 21:46:23 +01:00 |
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ocornut
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ba80a457b9
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Demo: plot code doesn't use ImVector to avoid heap allocation + comment (#538)
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2016-02-29 12:53:05 +01:00 |
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ocornut
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1881cbe860
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TextUnformatted: Fixed rare crash bug with large blurb of text (2k+) not finishing with a '\n' and fully above the clipping Y line. (#535)
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2016-02-24 22:43:17 +01:00 |
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ocornut
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4afe67cdc8
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Demo: Fixed malloc/free mismatch and leak when destructing demo console (if it has been used) (#536)
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2016-02-24 11:50:21 +01:00 |
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ocornut
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ab97b42935
|
Merge branch 'master' of https://github.com/ocornut/imgui
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2016-02-21 18:10:44 +01:00 |
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ocornut
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d1061c8799
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Exposed FindWindowByName() in imgui_internal.h (missing chunk following 339b67c01a)
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2016-02-21 18:10:35 +01:00 |
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ocornut
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339b67c01a
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Exposed FindWindowByName() in imgui_internal.h
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2016-02-20 17:37:36 +01:00 |
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ocornut
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2813a44dcc
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Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
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2016-02-16 09:14:38 +01:00 |
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ocornut
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9e86d0e225
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Examples: SDL/OpenGL: Tabs to spaces
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2016-02-15 10:56:37 +01:00 |
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ocornut
|
87a6110994
|
Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
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2016-02-15 10:55:20 +01:00 |
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ocornut
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20ba769644
|
Allow windows with only a callback only to be functional + minor cleanup (#524)
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2016-02-14 10:33:56 +01:00 |
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ocornut
|
5b7a0b1b40
|
InputText() added comment (#526)
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2016-02-11 23:00:14 +01:00 |
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ocornut
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07e379a950
|
Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521)
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2016-02-08 09:03:43 +01:00 |
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ocornut
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dafedc3246
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Demo: use locally defined strdup because compilers/standard librairies are an annoyance (#520)
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2016-02-08 08:44:45 +01:00 |
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ocornut
|
2c6bc95dd5
|
Demo: InputText password demo filters out blanks (#515)
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2016-02-03 09:24:57 +01:00 |
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ocornut
|
b329a36d27
|
Moved declaration of SetItemAllowOverlap() to imgui.h (ref #517)
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2016-02-02 19:52:30 +01:00 |
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ocornut
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62fe0b59bf
|
Updated todo list
|
2016-01-30 18:34:19 +01:00 |
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ocornut
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2efaa9a86f
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ImDrawList: fixed index overflow check broken by AddText(). Added extra assert. (#514)
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2016-01-30 17:01:10 +01:00 |
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ocornut
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a3b00b79f2
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Fixed removal of trailing draw command if it is a callback command
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2016-01-30 16:37:30 +01:00 |
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ocornut
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b671840d15
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InputTex(): Comment (#512)
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2016-01-30 15:00:45 +01:00 |
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ocornut
|
b1ec90d565
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InputText() fixed clipping bounds of contents (#512)
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2016-01-30 14:57:24 +01:00 |
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ocornut
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7afd62ec57
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Tentative fix for GCC/Clang (#484, #504)
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2016-01-25 21:45:45 +00:00 |
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ocornut
|
595684e08c
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Remove dependency on <new> header (#484, #504)
(Now expecting something to fail somewhere..)
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2016-01-25 21:26:53 +00:00 |
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ocornut
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3ee50af57e
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Fixed clipping of child windows within parent not taking account of childouter clipping boundaries (including scrollbar, etc.) (#506)
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2016-01-25 20:55:34 +00:00 |
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ocornut
|
005b897d7d
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ProgressBar() handling of border size + storing border size in window structure (#503)
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2016-01-24 11:00:37 +00:00 |
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ocornut
|
9f6b1ace8f
|
Tidying up internal FindBestPopupWindowPos()
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2016-01-23 15:13:55 +00:00 |
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ocornut
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94dc3df956
|
ColorEdit4: Empty label doesn't add InnerSpacing, like other widgets (ref #346)
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2016-01-23 14:57:48 +00:00 |
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ocornut
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b6fe5eb4b4
|
Cleaned up the top of imgui.h, documenting all types / forward declarations
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2016-01-23 12:45:56 +00:00 |
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ocornut
|
d5fd87e806
|
Added IM_COL32 macros (ref #346)
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2016-01-23 12:15:49 +00:00 |
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ocornut
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570a9dadc4
|
Honoring exact width passed to PushItemWidth(), previously it would add extra FramePadding.x*2 over that width. (ref #346)
If you had manual pixel-perfect alignment in place it might affect you.
|
2016-01-23 12:07:26 +00:00 |
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ocornut
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8f0f71c7ba
|
InputScalarEx(): removed unnecessary aabb computation.
|
2016-01-23 11:56:39 +00:00 |
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ocornut
|
2a505ebb9a
|
ColorEdit4(): removed unnecessary calls to scanf() when idle in hexadecimal edit mode.
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2016-01-23 11:29:22 +00:00 |
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ocornut
|
56927cbb54
|
Begin(): made the close button explicitly set the boolean to false instead of toggling it (#499)
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2016-01-22 10:00:32 +00:00 |
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ocornut
|
13b1e0ec9b
|
Merge branch 'master' of https://github.com/ocornut/imgui
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2016-01-21 22:30:51 +00:00 |
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ocornut
|
b8f86ec4bd
|
Examples: OpenGL2/3 Makefile; Added -lGL to Linux build
|
2016-01-21 22:30:47 +00:00 |
|
ocornut
|
a81a5e5235
|
Commented Clang warning that's not compatible with all versions. Comments.
|
2016-01-21 21:40:22 +00:00 |
|
ocornut
|
9e8795f4e2
|
Examples: Added extra comments
|
2016-01-21 18:51:42 +00:00 |
|
ocornut
|
f144646c83
|
Merge branch 'master' of https://github.com/ocornut/imgui
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2016-01-20 10:30:33 +00:00 |
|
ocornut
|
e585204d82
|
ImFontAtlas: heuristic increase texture width up to 4096 with 4000+ glyphs. Various comments (#491)
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2016-01-20 10:30:28 +00:00 |
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ocornut
|
3922988dea
|
TreeNode(), CollapsingHeader() fixed not being to use "##" sequence in formatted label.
Removed DisableHideTextAfterDoubleHash hack used by Metrics window.
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2016-01-16 12:25:40 +00:00 |
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ocornut
|
739e73b07b
|
CalcTextSize(): adding early out for empty displayed string (#487)
|
2016-01-16 12:11:57 +00:00 |
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ocornut
|
fc66365805
|
Added overlooked test for label_size.x>0 before calling RenderText for label in a few instances (#487)
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2016-01-16 12:01:18 +00:00 |
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ocornut
|
31fe006c85
|
Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
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2016-01-11 10:29:03 +00:00 |
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ocornut
|
6277ffe00f
|
Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
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2016-01-11 10:19:38 +00:00 |
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ocornut
|
85725ff9c6
|
Added ImGuiWindowFlags_ForceVerticalScrollbar, ImGuiWindowFlags_ForceHorizontalScrollbar flags (#476)
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2016-01-10 12:01:56 +00:00 |
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ocornut
|
76ca7c42ca
|
ImDrawList: Added PrimQuadUV() helper to ease custom rendering of textured quads
|
2016-01-08 14:57:25 +00:00 |
|
ocornut
|
bf6f6ba858
|
Demo: extra comments and example for PushItemWidth(-1)
|
2016-01-06 01:24:49 +01:00 |
|
ocornut
|
49fb7364b5
|
Examples: SDL2+OpenGL3: Fix context creation options (#468, #463)
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2016-01-05 10:23:43 +01:00 |
|
ocornut
|
35085a4480
|
Drag*, Slider* clarified that keyboard inputs aren't clamped (#413)
|
2016-01-02 12:21:30 +01:00 |
|
ocornut
|
749e8fa345
|
Minor optimization so that mass-calling BeginPopupContext* functions can early out more commonly without hashing ID
|
2015-12-31 12:11:28 +01:00 |
|
ocornut
|
81c86dd5e7
|
Various minor fixes following a pass of cppcheck static analyzer
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2015-12-30 11:55:37 +01:00 |
|
ocornut
|
8061a6ceea
|
ImVector: erase/insert uses Data/Data+Size directly.
|
2015-12-30 11:45:34 +01:00 |
|
ocornut
|
4e3c6f64c0
|
Various minor fixes following a pass of cppcheck static analyzer
|
2015-12-30 11:45:13 +01:00 |
|
ocornut
|
3aa4a108ed
|
Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX (#463)
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2015-12-30 11:27:39 +01:00 |
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ocornut
|
40ed6a51b0
|
Fixed ImGuITextBuffer::empty() - unused in core lib - from being utterly broken
|
2015-12-30 11:07:31 +01:00 |
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ocornut
|
68bde7b862
|
Clarify comment (#455)
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2015-12-27 21:41:01 +01:00 |
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ocornut
|
d212401624
|
Fixed ImDrawList::AddRect() which used to render a rectangle 1 px too large on each axis., fixed Image(), ImageButton() as well (#457)
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2015-12-27 21:31:43 +01:00 |
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ocornut
|
6dbdc69131
|
ImDrawList: Fixed AddCircle() to fit precisely within bounding box like AddCircleFilled() and AddRectFilled() (followup #457
|
2015-12-27 20:18:43 +01:00 |
|
ocornut
|
668a247af0
|
Demo: added more draw primitives in the Custom Rendering example (#457)
|
2015-12-27 19:49:31 +01:00 |
|
ocornut
|
dc4a07c49a
|
Fixed various Clang -Weverything warnings
|
2015-12-26 14:59:07 +01:00 |
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