Commit Graph
2241 Commits
Author SHA1 Message Date
wheremyfoodatandKelpsy 878ff419fd DSP: Add SSE quad-conversion code
Co-Authored-By: Kelpsy <138107494+kelpsyberry@users.noreply.github.com>
2024-11-20 18:09:57 +02:00
wheremyfoodat 33f45cf1f5 Merge branch 'master' into more-dsp 2024-11-20 02:40:20 +02:00
wheremyfoodatandGitHub 224ddac07c Fix SIMD on MSVC (#639) 2024-11-20 02:29:27 +02:00
wheremyfoodatandGitHub 20a6e0bf0d Allow compilation with clang-cl (#638) 2024-11-20 00:57:52 +02:00
wheremyfoodatandGitHub 889c2453de Audio: Properly close audio device on emulator destruction (#637)
* Audio: Properly close audio device on emulator destruction

* Undo oopsie
2024-11-19 23:41:52 +02:00
wheremyfoodat efb6cdd30d Run clang-format 2024-11-19 02:12:20 +02:00
wheremyfoodat 47ffd76fae HLE DSP: Fix temporary quad -> stereo conversion 2024-11-19 01:36:32 +02:00
wheremyfoodat 66be960150 HLE DSP: Stub audio output 2024-11-19 01:27:42 +02:00
wheremyfoodatandGitHub 452510b932 Merge pull request #636 from wheremyfoodat/ncch
Add support for .ncch files
2024-11-19 01:01:40 +02:00
wheremyfoodat 782b7550f8 Update libretro info file 2024-11-19 00:50:21 +02:00
wheremyfoodat 4629314961 Add support for .ncch files 2024-11-19 00:48:42 +02:00
wheremyfoodatandGitHub b85dba277f Fix no-Renderdoc build 2024-11-12 18:24:18 +02:00
wheremyfoodatandGitHub f16d171632 Merge pull request #634 from nadiaholmquist/system-sdl2
cmake: Add a USE_SYSTEM_SDL2 option
2024-11-12 18:23:27 +02:00
Nadia Holmquist Pedersen f4eb8bc644 cmake: Add a USE_SYSTEM_SDL2 option 2024-11-12 16:49:10 +01:00
wheremyfoodatandGitHub a8d3fb0835 Merge pull request #633 from warmenhoven/warmenhoven/pr/lr-mtl
libretro: disable metal rendering backend
2024-11-11 17:04:47 +02:00
Eric Warmenhoven b32ab1f49d libretro: disable metal rendering backend 2024-11-11 08:20:23 -05:00
wheremyfoodat e22bc58060 HLE DSP: Format 2024-11-10 14:55:31 +02:00
wheremyfoodat 7a4f3f4836 HLE DSP: Add passthrough mix detection 2024-11-10 14:53:07 +02:00
wheremyfoodat 6a79309722 HLE DSP: Fix up resampling a bit 2024-11-09 23:52:29 +02:00
wheremyfoodat c70388dbeb HLE DSP: Actually interpolate audio 2024-11-09 23:18:41 +02:00
wheremyfoodat 69e8e1c2c4 Add audio interpolation helpers 2024-11-09 23:11:19 +02:00
wheremyfoodat 9be353a9b4 Merge branch 'master' into more-dsp 2024-11-09 16:33:33 +02:00
wheremyfoodatandGitHub b214782a15 Merge pull request #578 from SamoZ256/metal2
Metal backend
2024-11-09 15:33:46 +02:00
wheremyfoodat e47923704e Relieve @SamoZ256 of dark memories 2024-11-09 14:47:58 +02:00
wheremyfoodat d7e4cf18b5 Metal: IWYU fixes 2024-11-09 14:39:15 +02:00
wheremyfoodat 10451a676b Metal: Remove padding in DrawFragmentFunctionHash 2024-11-09 13:25:24 +02:00
wheremyfoodat 49b65242b9 First Metal cleanup & formatting pass 2024-11-09 13:11:38 +02:00
wheremyfoodat 8cfffb8119 HLE DSP: Actually parse InterpolationMode config 2024-11-07 22:08:28 +02:00
wheremyfoodat b299609a9b More HLE DSP work 2024-11-06 19:26:57 +02:00
wheremyfoodatandGitHub a1601b5c8b Qt: Add rsyn icon to resources 2024-11-06 19:23:21 +02:00
wheremyfoodatandGitHub 8554cd5f0a Merge pull request #631 from extherian/master
Add rsyn emote-based png and ico files for future use
2024-11-06 17:50:43 +02:00
extherianandGitHub d481fdd664 Add rsyn png and ico files for future use
Extra icons for use with the hypothetical icon-swapping feature within the app that was mentioned on the discord. 

These files are based on the rsyn emote from the discord, flipped horizontally and edited in gimp to remove the blobs of colour from the corners. Although they are not visible on the discord emote, these are very noticeable when used as a desktop shortcut. rsyn.png could be used as an image within the app itself in place of rpog.png, which appears in the title bar, as well as for use as a desktop shortcut. windows_alt_icon could be used for a rainbow-coloured version of the existing .exe ico file, though swapping this out would be harder. Perhaps some future Panda3DS installer could swap it in place of the existing ico file during the installation process if desired. 

Resolution and aspect ratio are identical to the existing rpog.png and windows_icon images.
2024-11-06 15:43:30 +00:00
Samuliak 4cc62d4870 use saved window position 2024-11-05 20:01:20 +01:00
Samuliak f322ba5102 Merge branch 'master' into metal2 2024-11-05 19:05:23 +01:00
wheremyfoodat 07cee43a2b HLE DSP: Implement per-voice mixing stage 2024-11-03 19:50:27 +02:00
wheremyfoodatandGitHub b2454233a2 Merge pull request #630 from wheremyfoodat/more-dsp
Rework app icons
2024-11-03 15:31:40 +02:00
wheremyfoodat 884597615b Android: Fix icon background layer 2024-11-03 15:07:59 +02:00
wheremyfoodat b5bd89b66d Android: Fix icon background again 2024-11-03 14:41:42 +02:00
wheremyfoodat 9638ba0be4 Android: Fix icon background 2024-11-03 14:26:57 +02:00
wheremyfoodat 8fc6675a05 Sort out icons on desktop 2024-11-03 14:08:39 +02:00
wheremyfoodat 369f810b51 Android: Add an actual icon 2024-11-03 13:25:08 +02:00
wheremyfoodatandGitHub 4b0591c9ea Merge pull request #629 from wheremyfoodat/more-dsp
Remember window positions in SDL & turn on AAC decoder by default
2024-11-02 22:51:46 +02:00
wheremyfoodat 1287ec7b6d SDL: Remember window positions 2024-11-02 22:31:43 +02:00
wheremyfoodat 70d93a1ad8 HLE DSP: Enable AAC by default 2024-11-02 21:58:27 +02:00
Samuliak abe0709a81 don't hardcode window size 2024-11-01 09:05:44 +01:00
Samuliak d459f9c1c3 Merge branch 'master' into metal2 2024-11-01 08:43:40 +01:00
wheremyfoodat 760c67c759 SDL: Save & restore window size/position 2024-10-31 22:58:28 +02:00
wheremyfoodat 965ea6d012 Shadergen: Log unimplemented LUT select indices 2024-10-31 22:05:05 +02:00
wheremyfoodatandGitHub f374b1dd51 Merge pull request #626 from wheremyfoodat/window-pos
Qt: Optionally remember window pos/size
2024-10-31 18:21:16 +02:00
wheremyfoodatandGitHub 08aedfde63 Fix SDL build 2024-10-31 17:56:30 +02:00