wheremyfoodat
c8eb1c1128
Shader recompiler: Add UBO
2024-07-15 04:10:55 +03:00
wheremyfoodat
b384cb8ad9
Fix build
2024-07-15 00:13:22 +03:00
wheremyfoodat
c73758959b
Merge branch 'master' into specialized-shaders-2
2024-07-14 23:57:12 +03:00
wheremyfoodat
c4e45ee6b8
Renderer GL: Fix hotswapping shaders
2024-07-14 18:20:59 +03:00
wheremyfoodat
186fd3b94b
Qt: Shader editor now works
2024-07-14 16:06:52 +03:00
wheremyfoodat
d87477832b
Qt: Initial shader editor support
2024-07-14 15:32:26 +03:00
wheremyfoodat
842943fa4c
GLSL shader gen: Add alpha test (...half of it I guess)
2024-05-13 00:51:40 +03:00
wheremyfoodat
4b07ebed86
Fix shader cache bypassing GL state manager
2024-03-03 01:51:45 +02:00
wheremyfoodat
e5c09a092d
Fix specialized shaders on Android
2024-03-02 23:29:22 +02:00
wheremyfoodat
fc83d518e2
Hook up specialized shaders to GL renderer
2024-03-02 22:35:56 +02:00
wheremyfoodat
67fe3214fe
Add shader cache
2024-03-02 20:41:23 +02:00
wheremyfoodat
fdfb012aa1
GL: Add RendererGL::getSpecializedShader
2024-02-29 01:28:00 +02:00
wheremyfoodat
ddc14cea09
Fix shader compilation errors
2024-02-29 00:56:24 +02:00
wheremyfoodat
ef2467bc60
TEV definitions for shader generator
2024-01-18 02:59:29 +02:00
wheremyfoodat
e900e9d614
Add Renderer::deinitGraphicsContext
2023-10-25 22:46:45 +03:00
offtkp
23636b22fa
Hydra core
2023-10-20 19:31:55 +03:00
wheremyfoodat
c10a3e7160
Make emulator output size properly configurable
2023-10-01 16:28:14 +03:00
wheremyfoodat
5155682e0f
Get emulator rendering working with Qt
2023-10-01 01:28:08 +03:00
wheremyfoodat
eade124f00
Make blank texture have an alpha of 0
...
Fixes Callum's face in funny game
Co-Authored-By: GPUCode <47210458+GPUCode@users.noreply.github.com >
2023-09-13 21:07:35 +03:00
wheremyfoodat
5106f251cf
[SDMC] Handle ASCII paths for CreateDirectory
2023-08-20 16:53:06 +03:00
wheremyfoodat
7bbf37bb63
Implement reading texture from NULL
2023-08-18 16:19:54 +03:00
wheremyfoodat
fc641a450b
Add a shut up counter to GL::TextureCopy
2023-08-12 18:26:51 +03:00
wheremyfoodat
5d1a2625f5
GL: Fix logic op in display
2023-08-12 18:06:29 +03:00
wheremyfoodat
0f973a4ae4
Fix immediate mode vertex submission
2023-08-12 17:52:50 +03:00
wheremyfoodat
0f5c41cd69
Add clear colour to GL state manager
2023-08-12 17:02:00 +03:00
GPUCode
4107a84c0d
renderer_gl: Avoid leaking clear color to display
2023-08-12 15:23:50 +03:00
GPUCode
dc342675f5
renderer_gl: Add display transfer flip
2023-08-12 12:42:37 +03:00
GPUCode
d6e5f658d6
renderer_gl: Proper viewport rendering
...
* I've also corrected a mistake made in the displayTransfer/textureCopy rectangles.
2023-08-12 12:42:28 +03:00
GPUCode
9417c75ca7
gsp: Fix setbufferswap framebuffer selection
2023-08-09 11:50:56 +03:00
wheremyfoodat
ca3c2550f2
Fix trampling clip state
2023-08-07 00:19:16 +03:00
GPUCode
82d9511993
gpu: Implement basic texcopy
...
* Improves rendering in FE:A but the screens will still not show
because it requires surface validation
2023-08-06 14:43:30 +03:00
wheremyfoodat
73a18e3609
Switch out math_util.hpp
2023-08-04 16:14:41 +03:00
wheremyfoodat
9695b57bf5
[PICA] Rework how external registers work, format
2023-08-04 00:42:11 +03:00
wheremyfoodat
a8a76ab64d
Shush warnings
2023-08-03 20:37:40 +03:00
GPUCode
c805504f70
gpu: Add display transfer rectangles
2023-08-03 16:37:19 +03:00
GPUCode
f75a23b5a9
code: Better screen support
2023-08-02 22:26:08 +03:00
wheremyfoodat
c7cad054e2
Update renderer_gl.cpp
2023-07-28 03:12:28 +03:00
wheremyfoodat
73321856c8
Mooore
2023-07-28 03:03:10 +03:00
wheremyfoodat
adb78bf838
[GL] More state stuff
2023-07-28 01:35:49 +03:00
wheremyfoodat
64fa970468
[GL] Actually implement logic ops
2023-07-27 21:57:50 +03:00
wheremyfoodat
1ea0b39a3b
[GL] Fix glClear call
2023-07-27 21:47:39 +03:00
wheremyfoodat
60655febba
[GL] Disable scissor in clearBuffer
2023-07-27 19:39:49 +03:00
wheremyfoodat
79a341a297
[GL] Fix depth mask getting corrupted, remove dead code
2023-07-27 18:17:14 +03:00
wheremyfoodat
1d3b078dfb
Convert warn to log
2023-07-27 18:01:18 +03:00
wheremyfoodat
b4cc743608
[GL] Add stencil enable to state tracker
2023-07-27 15:34:21 +03:00
GPUCode
c6c71bb9b2
renderer_gl: Implement semi proper clears
2023-07-26 22:34:39 +03:00
GPUCode
50bcf3b617
renderer_gl: Respect depth-stencil write flag
2023-07-26 22:13:41 +03:00
GPUCode
6f7874227c
renderer_gl: Implement logic op
2023-07-26 22:08:20 +03:00
wheremyfoodat
95a8917589
renderer_gl: Implement stencil testing
2023-07-26 22:05:30 +03:00
Wunkolo
b048d4dd6e
Add SDL_Window to initGraphicsContext prototype
...
This value is needed for vulkan to properly allocate a surface, and would benefit OpenGL to move more of its initialization code into here rather than in `emulator.cpp`.
2023-07-22 13:16:23 -07:00