thedmd and ocornut
bd3c925680
DrawList: PathArcTo(): fixed erroneous segment count for small arcs on large circles. ( #9331 , #9313 )
2026-03-30 12:04:22 +02:00
thedmd and ocornut
b933599f00
Backends: DirectX12: added helpers to switch to Linear sampler (yet not made public, but intended to be forward declared). ( #9173 )
2026-01-19 12:32:45 +01:00
thedmd and ocornut
26c017d5ea
Backends: Metal: added ImGuiBackendFlags_RendererHasTextures support.
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# Conflicts:
# backends/imgui_impl_metal.h
# backends/imgui_impl_metal.mm
2025-06-11 15:41:05 +02:00
thedmd and ocornut
fc4d818e17
Tables: Angled headers: added TableAngledHeadersTextAlign, ImGuiStyleVar_TableAngledHeadersTextAlign. ( #6917 )
2024-05-03 12:54:59 +02:00
thedmd and ocornut
1ff90c52d5
ImDrawList: add PathFillConcave(), AddConcavePolyFilled() ( #760 )
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Extracted from 2023/12/29 post.
WIP add PathFillConcave(), AddConcavePolyFilled()
* remove use of 'auto'
* IsConvex -> ImPathIsConvex
* Triangulator -> ImTriangulator
* ImTriangulator: split declaration from definition, ImTriangulator can be put in the header if necessary
* ImTriangulator: Add node list flip to reverse winding order and handle degenerate cases
* ImTriangulator: Remove _HeapStorage, always require scratch buffer to be provided
* ImTriangulator: Use ImTriangleContainsPoint
* AddConcavePolyFilled: Clone AddConvexPolyFilled and use triangulator
* AddConcavePolyFilled: Remove ImDrawListEx_AddPolyFilled_xxx
* AddConcavePolyFilled: Use _Data->TempBuffer in triangulator
* AddConcavePolyFilled:
2024-03-01 21:06:00 +01:00
Michał Cichoń and GitHub
788747f863
Examples: Emscripten+WebGPU: Remove use of deprecated ObjectBase<...>::Release in favor of ::MoveToCHandle ( #7251 )
2024-01-22 10:45:41 +01:00
thedmd and ocornut
ade4d0e08a
Fonts: added support for RasterizerDensity to FreeType based atlas generator. ( #6925 )
2023-11-13 19:00:28 +01:00
thedmd and ocornut
ed29ff08ba
Fonts: added support for RasterizerDensity in built-in atlas generator. ( #6925 )
2023-11-13 19:00:28 +01:00
thedmd and ocornut
abfb9269b5
Fonts: added RasterizerDensity to ImFontConfig. ( #6925 )
2023-11-13 19:00:28 +01:00
thedmd and ocornut
507a87354b
DrawList: Circles disappear when using a radius < 0.5f ( #3491 )
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Amend 051ce0765e
2022-05-13 17:22:35 +02:00
thedmd and ocornut
3c07879504
Backends: OSX: Inputs: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key ( #5128 )
2022-03-22 18:48:52 +01:00
thedmd and ocornut
5c8f8d0311
ImVector: Fixed erase() with empty range. ( #5009 ) amend/fix b6b8f66
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Actual change was missing in b6b8f66
2022-02-16 20:08:58 +01:00
thedmd and ocornut
b6b8f6634e
ImVector: Fixed erase() with empty range. ( #5009 )
2022-02-15 11:16:08 +01:00
thedmd and ocornut
4691fa0ed5
ImDrawList: PthArcTo: Add small tolerance when comparing angles ( #4993 )
2022-02-08 17:37:45 +01:00
thedmd and ocornut
5429f0f6b5
Backends: OSX, Android: Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. ( #4921 , #4858 )
2022-01-27 17:46:48 +01:00
thedmd and ocornut
c2db4c2462
Demo: draw a section of keyboard in "Inputs > Keyboard, Gamepad & Navigation state" to visualize keys.
2022-01-21 15:25:23 +01:00
thedmd and ocornut
5ea47d9560
Backends: OSX: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 , #787 )
2022-01-20 17:25:49 +01:00
thedmd and ocornut
b8e56dce83
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
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Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787 , #1992 , #3383 , #2525 , #1320 )
2022-01-17 17:35:37 +01:00
thedmd and ocornut
1797135db5
Backends: Android: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
2022-01-10 15:15:24 +01:00
thedmd and ocornut
ee436aa803
Backends: OSX: Update to use io.AddEventKey() will full key map ( #2625 , #1873 , #4858 )
2022-01-10 15:14:52 +01:00
thedmd and ocornut
da1864d79e
Backends: GLUT: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
2022-01-10 15:14:01 +01:00
thedmd and ocornut
1bfe4a75be
Backends: Allegro5: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
2022-01-10 15:13:36 +01:00
thedmd and ocornut
fe646ea591
Backends: SDL2: Update to use io.AddEventKey() will full key map ( #2625 , #4858 ) + created localized key (using keycode instead of scancode) ( #456 )
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Legacy indexing stills uses Scancode
2022-01-10 15:12:58 +01:00
thedmd and ocornut
ecd212c01d
Backends: GLFW: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
2022-01-10 15:12:23 +01:00
thedmd and ocornut
746c9f76e4
Backends: Win32: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
2022-01-10 15:11:54 +01:00
thedmd and ocornut
3b66929301
Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. ( #2625 , #4858 , #2787 )
2022-01-10 15:09:56 +01:00
thedmd and ocornut
0cdc4a9565
Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. ( #2625 )
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Technically not much required yet but will be by extra-keys work. fix miscleared GLFW field for consistency (no effect)
2021-12-16 18:16:35 +01:00
thedmd and ocornut
cb00972b87
ImDrawList: Fix AddCircle{Filled} with 12 segment case ( #4419 , #4421 )
2021-08-19 17:06:40 +02:00
thedmd and ocornut
2f40be638f
IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus ( #3532 )
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Amend/fix #2445 , #2696 , #3751 , #4377
2021-08-17 20:10:45 +02:00
thedmd and ocornut
3c72e5142b
Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. ( #3761 )
2021-05-19 18:39:18 +02:00
thedmd and ocornut
690a90bd35
Make PathArcTo accept counter-clockwise angles ( #4030 , #3491 )
2021-04-15 16:09:38 +02:00
thedmd and ocornut
e45847d99a
Add version of PathArcTo() and PathArcToFast() with adaptive rendering quality. ( #3491 )
2021-03-11 11:23:55 +01:00
thedmd and ocornut
f107693d9b
Improve on automatic circle segment count calculation. ( #3808 )
2021-02-17 12:55:39 +01:00
thedmd and ocornut
f379dc28a3
ImBitArray: Rename ClearBits() to ClearAllBits() and add SetAllBits(). ImBitArraySetBitRange work on range [n..n2) instead of [n..n2]
2021-01-20 11:33:59 +01:00
thedmd and ocornut
94a432275b
ImDrawList: Internals: Add ability to scale anti-alias fringe. This enable users to keep geometry sharp while scaling vertex buffer content.
2021-01-05 16:34:11 +01:00
thedmd and ocornut
e22e3f300a
ImDrawList: Fixed an issue when draw command merging or cancelling while crossing the VtxOffset boundary would lead to draw command being emitted with wrong VtxOffset value. ( #3129 , #3163 , #3232 )
2020-06-06 18:54:53 +02:00
thedmd
79f07f6ff0
Add AddImageRounded() to ImDrawList
2017-11-19 21:56:46 +01:00
thedmd
8b2d449b16
Add ShadeVertsLinearUV()
2017-11-19 21:56:36 +01:00
Michał Cichoń
1999c01db8
Apply Omar feedback and convert remaining 0xAABBGGRR's into IM_COL32(RR,GG,BB,AA) format.
2016-09-26 12:00:33 +02:00
Michał Cichoń
d75d2b1871
Introduce IMGUI_USE_BGRA_PACKED_COLOR in imconfig.h.
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When IMGUI_USE_BGRA_PACKED_COLOR is defined packed color hold in ImU32 use BGRA format instead RGBA.
2016-09-26 12:00:33 +02:00
Michał Cichoń
7588dfb67e
Add ability to test arbitrary rectangle for visibility without need of moving cursor.
2016-08-05 11:47:16 +02:00