2618 Commits
Author SHA1 Message Date
ocornut 04dfcd838b InputTextMultiline: fixed losing revert value when activating scrollbar. (toward #9308) 2026-03-20 15:48:14 +01:00
ocornut 2d957152e4 InputTextMultiline: avoid going through reactivation path and InputTextDeactivateHook() when activating scrollbar. (#9308) 2026-03-20 15:37:56 +01:00
ocornut 325563a982 InputTextMultiline: InputTextMultiline: fixed an issue calculating lines count when active.
Amend 4252275
2026-03-20 15:17:07 +01:00
ocornut 9700846bb3 MultiSelect: added ImGuiMultiSelectFlags_SelectOnClickAlways mode. Prevents Drag and Drop of multiple items but allows BoxSelect to always reselect even when clicking inside a selecttion. (#9307, #1861) 2026-03-19 16:39:50 +01:00
ocornut 20d8bcb600 (Breaking) MultiSelect: renamed ImGuiMultiSelectFlags_SelectOnClick to ImGuiMultiSelectFlags_SelectOnAuto. (#1861, #6518) 2026-03-19 16:04:04 +01:00
ocornut 4d1ba782ee Revert changing default value of ImTextureID_Invalid to -1. Back to 0. (#9295, #9310, #9293, #8745, #8465, #7090)
Reverts 0db591935f
2026-03-19 11:54:42 +01:00
ocornut 0500e546b5 Backends: DX9, Metal, SDLRenderer2/3: fixed more assumptions that ImTextureID_Invald == 0 + Amend Changelogs. (#9310, #9293) 2026-03-19 11:47:01 +01:00
ocornut b724f940d6 InputText: fixed selection highlight Y1 offset being very slightly off (since 1.92.3). (#9311)
Fixes 1e52e7b90c
2026-03-19 11:20:00 +01:00
ocornut 4252275c64 InputTextMultiline: fixed an issue calculating lines count when inactive, no word-wrap, and ending with a \n.
Amend 1e52e7b90c (#3237, #952, #1062, #7363)
2026-03-18 20:12:14 +01:00
ocornut f4c2f50896 InputText: fixed a crash when handling ImGuiInputTextFlags_CallbackResize. (#9174)
Fix/amend cb3b7ff.
2026-03-18 18:37:04 +01:00
ocornut 27cacb0e30 Fixed GetForegroundDrawList()/GetBackgroundDrawList() per-viewport buffers not being collected/ (#9303) 2026-03-18 16:48:18 +01:00
ocornut 709be8c495 Discard/GC of ImDrawList buffers for unused windows favor restoring them to ~Size*1.05 instead of Capacity when awakening again. (#9303)
+ made "GC now" button process even active windows.
2026-03-18 15:34:12 +01:00
MoonPowerandGitHub f46085238e Merge branch 'ocornut:master' into cpu 2026-03-17 01:26:19 +01:00
ocornut 16772365e2 Moved ImGuiButtonFlags_AllowOverlap from imgui_internal.h to imgui.h + standardize comments. 2026-03-16 18:42:22 +01:00
MoonPowerandGitHub 1e15739da4 Merge branch 'ocornut:master' into cpu 2026-03-15 12:34:13 +01:00
moonpower 31c2e522f5 cpu start 2026-03-15 12:33:32 +01:00
Yan Pujanteandocornut 4a2e3cce69 Examples: SDL2+WebGPU: fixes hi-dpi handling. (#9300) 2026-03-13 17:07:47 +01:00
ocornut fd752d8357 InputText: Fixed a glitch when using ImGuiInputTextFlags_ElideLeft where the local x offset would be incorrect during the deactivation frame. (#9298) 2026-03-13 16:32:39 +01:00
MoonPowerandGitHub af86719c5a Merge branch 'ocornut:master' into sdl_cpu 2026-03-13 15:51:47 +01:00
moonpower 10e6755ad5 Merge branch 'sdl_cpu' of https://github.com/momo-AUX1/imgui into sdl_cpu 2026-03-13 15:49:52 +01:00
moonpower dc4a1d294d Add Emscripten support for SDL2 and SDL3 surface examples 2026-03-13 15:49:21 +01:00
ocornut d02c645e38 Nav: short Gamepad Activation press on InputText() always activate with Text Input mode. 2026-03-13 15:07:46 +01:00
ocornut 49ee151ed6 Nav: pressing gamepad north button activates context menus.
+ update ShowUserGuide().
2026-03-13 15:07:46 +01:00
ocornut b76ab6232d Nav: changed Gamepad mapping for "Activate with Text Input" action from FaceUp press to FaceDown long press. (#8803, #787) 2026-03-13 15:07:46 +01:00
MoonPowerandGitHub 413c8817d4 Merge branch 'ocornut:master' into sdl_cpu 2026-03-13 14:50:16 +01:00
moonpower 2f2b8a1226 Add SDL3 surface backend for ImGui example
- Created imgui_impl_sdlsurface3.h and corresponding implementation file.
- Added Makefile for building the SDL3 surface example on Linux and macOS.
- Included README.md with build instructions for Windows, Linux, and macOS.
- Added build script for Windows (build_win32.bat) and Visual Studio project files.
- Implemented main application logic in main.cpp to demonstrate ImGui with SDL3 and surface rendering.
2026-03-13 13:23:18 +01:00
ocornut 6dbda97fee Backends: OpenGL2, OpenGL3, SDLRenderer3: replaced erroneous IM_ASSERT(tex->TexID == 0) calls. (#9295, #9293)
Amend/fix 0db5919 which revealed this.
2026-03-12 19:29:39 +01:00
ocornut 6cc99a6e2b Nav: allow ImGuiKey_Menu or Shift + F10 to open context menus. Amends. (#8803, #9270)
This doesn't attempt to move the shortcut polling in NavUpdate() yet.
2026-03-12 18:30:05 +01:00
ocornut 0db591935f Changed default ImTextureID_Invalid value to -1 instead of 0 +added comments. (#9293, #8745, #8465, #7090) 2026-03-12 14:44:15 +01:00
ocornut 1fbab15c0a Focus: fixed fallback "Debug" window temporarily taking focus and setting io.WantCaptureKeyboard for a frame. (#9243) 2026-03-11 21:59:44 +01:00
Michael Böhmeandocornut 7546f1eb16 Backends: Vulkan: ImGui_ImplVulkan_AddTexture() skips updating descriptor_set if failing to allocate. (#8677)
Reduce error surface to the check_vk_result() call.
2026-03-11 21:22:50 +01:00
omarandGitHub 5220c14f4b Docs: update readme. 2026-03-11 21:16:49 +01:00
ocornut 378cb85bf0 Amend missing Changelog entry. (#9115) 2026-03-11 21:02:46 +01:00
MaciejDziubanandocornut decb5cdf10 Backends: Vulkan: added ImGui_ImplVulkan_PipelineInfo::ExtraDynamicStates. (#9211)
This new setting allows an application to force the pipeline created by vulkan backend to specify more dynamic states than just default viewport and scissor.
It is useful e.g. when using draw list callbacks, e.g. adding VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT to be able to use vkCmdSetColorBlendEquationEXT inside callbacks.
2026-03-11 17:00:47 +01:00
Yan Pujanteandocornut 512982d0d2 Examples: Emscripten: fixes minor rendering issues (#9281)
- in Firefox, scrollbar would appear => adding overflow: hidden fixes this issue
- when the canvas has the focus, Chrome draws a very small blue outline, setting it to none fixes this issue
2026-03-09 16:54:21 +01:00
ocornut 83fa0ae263 Backends, Examples: removed Emscripten < 4.0.10 support. Removed IMGUI_IMPL_WEBGPU_BACKEND_WGPU. Amends. (#9281, #8381) 2026-03-09 16:18:59 +01:00
ocornut ca166c0e5f Docs: imgui_manual -> imgui_explorer.
Amend 650eca3.
2026-03-09 14:24:03 +01:00
ocornut 41765fbda7 Scrollbar: extend hit-testing bounding box when window is sitting at the edge of a viewport. (#9276) 2026-03-06 18:03:27 +01:00
ocornut ef022c5e0a Separator: added and following style.SeparatorSize. (#2657, #9263)
Reapply c5d83d8a from 1.70 which was reverted in 9534ef9b2.
2026-02-26 17:21:57 +01:00
ocornut c40226e9de CloseButton, InputText: scale thickness to integer amount when using style.ScaleAllSizes(). (#7031) 2026-02-25 22:16:20 +01:00
ocornut 650eca386e Doc: update link to imgui_manual, add a new one near top of the demo + update binaries. 2026-02-25 20:34:35 +01:00
Pascal Thometandocornut 848da73a81 Demo: fixed/tweaked missing IMGUI_DEMO_MARKER for examples applets. (#9261, #3689) 2026-02-25 19:48:03 +01:00
Seppo Räisänenandocornut dd5c604768 Backends: SDLGPU3: remove unnecessary call to SDL_WaitForGPUIdle when releasing vertex/index buffers. (#9262) 2026-02-25 18:08:27 +01:00
ocornut 2b415e642b Backends: WebGPU: fixed Emscripten version check. (#8381)
Amend ff673d3.
2026-02-24 17:49:08 +01:00
ocornut 68a91d3060 InputText: Shift+Enter in multi-line editor always adds a new line. (#9239) 2026-02-24 17:10:56 +01:00
ocornut 33dfa7f834 TreeNode, Demo: Property Editor: demonstrate a way to perform tree clipping by fast-forwarding through non-visible chunks. (#3823, #9251, #6990, #6042) 2026-02-23 22:38:06 +01:00
ocornut f6e0953b38 TreeNode: moved TreeNodeGetOpen() helper to public API. (#3823, #9251, #7553, #6754, #5423, #2958, #2079, #1947, #1131, #722)
Amend 0653a0d
2026-02-23 22:36:29 +01:00
ocornut 14b4d8a625 Clipper: added UserIndex helper storage. 2026-02-23 22:36:29 +01:00
ocornut dbee23e09c Commented out legacy signatures for Combo()/ListBox() which were obsoleted in 1.90.
Amend b101cf4.
2026-02-23 15:21:20 +01:00
Pascal Thometandocornut 2000008b47 Examples: Emscripten: add tabindex=-1 to canvas in shell_minimal.html. (#9259)
Without tabindex, the canvas element is not focusable in the DOM, so pongasoft/emscripten-glfw's focus/blur listeners on the canvas
never fire. This means glfwSetWindowFocusCallback is never called etc.
Ref: https://github.com/pongasoft/emscripten-glfw/issues/29
2026-02-23 13:35:18 +01:00