698 Commits
Author SHA1 Message Date
MoonPowerandGitHub 413c8817d4 Merge branch 'ocornut:master' into sdl_cpu 2026-03-13 14:50:16 +01:00
moonpower 5ae4be2b5f Refactor SDL surface backend for improved quad rendering and performance
- Introduced a new structure ImGui_ImplSDLSurface3_Quad to represent quads.
- Added functions to detect quads and check for constant colors and linear UVs.
- Enhanced rendering functions to utilize quad detection for faster rendering paths.
- Updated the rendering logic in ImGui_ImplSDLSurface3_RenderDrawData to leverage the new quad rendering capabilities.
- Optimized Makefiles and build scripts to include optimization flags for better performance.
2026-03-13 14:19:04 +01:00
moonpower 2f2b8a1226 Add SDL3 surface backend for ImGui example
- Created imgui_impl_sdlsurface3.h and corresponding implementation file.
- Added Makefile for building the SDL3 surface example on Linux and macOS.
- Included README.md with build instructions for Windows, Linux, and macOS.
- Added build script for Windows (build_win32.bat) and Visual Studio project files.
- Implemented main application logic in main.cpp to demonstrate ImGui with SDL3 and surface rendering.
2026-03-13 13:23:18 +01:00
ocornut 6dbda97fee Backends: OpenGL2, OpenGL3, SDLRenderer3: replaced erroneous IM_ASSERT(tex->TexID == 0) calls. (#9295, #9293)
Amend/fix 0db5919 which revealed this.
2026-03-12 19:29:39 +01:00
Michael Böhmeandocornut 7546f1eb16 Backends: Vulkan: ImGui_ImplVulkan_AddTexture() skips updating descriptor_set if failing to allocate. (#8677)
Reduce error surface to the check_vk_result() call.
2026-03-11 21:22:50 +01:00
MoonPowerandGitHub 655981382c Merge branch 'ocornut:master' into sdl2_cpu 2026-03-11 20:08:43 +01:00
MaciejDziubanandocornut decb5cdf10 Backends: Vulkan: added ImGui_ImplVulkan_PipelineInfo::ExtraDynamicStates. (#9211)
This new setting allows an application to force the pipeline created by vulkan backend to specify more dynamic states than just default viewport and scissor.
It is useful e.g. when using draw list callbacks, e.g. adding VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT to be able to use vkCmdSetColorBlendEquationEXT inside callbacks.
2026-03-11 17:00:47 +01:00
ocornut 83fa0ae263 Backends, Examples: removed Emscripten < 4.0.10 support. Removed IMGUI_IMPL_WEBGPU_BACKEND_WGPU. Amends. (#9281, #8381) 2026-03-09 16:18:59 +01:00
Yan Pujanteandocornut e92820db2a Backends, Examples: removed Emscripten < 4.0.10 support. Removed IMGUI_IMPL_WEBGPU_BACKEND_WGPU. (#9281, #8381)
- This commit removes the option of using -sUSE_WEBGPU=1 from CMake and make
- Compiling with a version of Emscripten >= 4.0.10 will work the same way as it was before
- Compiling with a version of Emscripten < 4.0.10 will print an error message and abort the build (in the case of CMake)
- Since there can only be 1 implementation for the backend in the case of Emscripten, this commit cleans the code accordingly
2026-03-09 15:45:34 +01:00
Seppo Räisänenandocornut dd5c604768 Backends: SDLGPU3: remove unnecessary call to SDL_WaitForGPUIdle when releasing vertex/index buffers. (#9262) 2026-02-25 18:08:27 +01:00
ocornut 2b415e642b Backends: WebGPU: fixed Emscripten version check. (#8381)
Amend ff673d3.
2026-02-24 17:49:08 +01:00
ocornut ff673d31df Backends: WebGPU: minor build fix for Emscripten 5.0.0 (note: our examples currently don't build with 5.0.1).
Getting 'warning: unused function 'CreateWGPUSurface' [-Wunused-function]' in some build paths.
cc #9246
2026-02-16 18:04:20 +01:00
ocornut acdaaef625 Backends: further zealous warning fixes. (#9247) 2026-02-16 16:45:08 +01:00
Laurenz Altenmüllerandocornut fbe973a8d0 Cast this to (void*) in zero-clearing memset calls to fix -Wnontrivial-memcall (#9247, #8295, #8129, #8135)
Clang 20+ warns on memset(this, ...) for non-trivially copyable types via -Wnontrivial-memcall.
Should separately investigate -Wnonontrivial-memaccess vs -Wnonontrivial-memcall.
2026-02-16 16:29:00 +01:00
ocornut 9f2b3bcf7a Backends: SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down. Only X11 requires waiting for a drag by defaultadded ImGui_ImplSDL2_SetMouseCaptureMode(), ImGui_ImplSDL3_SetMouseCaptureMode(). (#9235, #3650, #6410, #3956, #3835)
Amend aa83d5d455
2026-02-13 16:01:08 +01:00
ocornut 9f30044333 Backends: GLFW: try to set IMGUI_IMPL_GLFW_DISABLE_X11 / IMGUI_IMPL_GLFW_DISABLE_WAYLAND automatically if headers are not available. (#9225)
Amend/fix 10d0162378 for system without X11/Wayland headers. (#8921, #8920, #8969)
2026-02-10 20:50:46 +01:00
tanksdudeandGitHub 5fe48b6a0e Docs: fixed some typos (#9217) 2026-02-10 16:40:52 +01:00
Ahmed Samyandocornut 960aff24fc Backends: Win32: use XInput Packet to avoid resubmitting gamepad data. (#9202, #8556) 2026-01-28 15:30:49 +01:00
ocornut c91bcea7a8 Backends: SDLGPU3: fixed missing release of TexSamplerNearest. (#9196)
Amend/fix 8b86c939c7
2026-01-25 13:30:28 +01:00
ocornut 8c0b410371 Docs: tweaks. 2026-01-20 18:25:18 +01:00
ocornut 8b86c939c7 Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct.
(#6969, #5834, #7468, #3590, #9173, #8926, #7230, #5118, #3590, #2973, #6969)
2026-01-19 13:02:25 +01:00
thedmdandocornut b933599f00 Backends: DirectX12: added helpers to switch to Linear sampler (yet not made public, but intended to be forward declared). (#9173) 2026-01-19 12:32:45 +01:00
MoonPowerandGitHub 3ac70bb034 Merge branch 'ocornut:master' into sdl2_cpu 2026-01-15 19:58:58 +01:00
ocornut 21d3299e58 Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
ocornut d7598aa84f Backends: SDL2, SDL3: changed GetClipboardText() handler to return NULL on error aka clipboard contents is not text. (#9168)
Consistent with other backends.
2026-01-15 16:08:18 +01:00
ocornut 9a6eb0ab25 Backends: Vulkan: ImGui_ImplVulkanH_DestroyWindow() oes not call vkDestroySurfaceKHR(): because surface is created by caller. (#9163)
# Conflicts:
#	backends/imgui_impl_vulkan.cpp
2026-01-14 19:37:05 +01:00
ocornut d1c5a66557 Backends: WebGPU: rework unsupported path into an assert. (#9155, #9156) 2026-01-12 12:11:10 +01:00
ocornut 9ce41a92c3 Misc/shallow merges from docking branch to reduce small drift. 2026-01-08 14:31:25 +01:00
JD31andocornut 4ce188def8 Backends: WebGPU: clarify build failure when attempting to build with Dawn for iOS. (#9155, #9156) 2026-01-07 17:25:41 +01:00
ocornut 69a501df6e Backends: OpenGL3: call ImGui_ImplOpenGL3_InitLoader() in ImGui_ImplOpenGL3_CreateDeviceObjects() / ImGui_ImplOpenGL3_DestroyDeviceObjects(). (#9112) 2026-01-05 16:46:56 +01:00
ocornut 1dc1964d5b Backends: Vulkan: change ImGui_ImplVulkanH_Window::ClearEnable to fuller featured AttachmentDesc. (#9152) 2026-01-05 16:39:49 +01:00
ocornut f106ccd5fa Backends: Vulkan: clarify ImGui_ImplVulkanH_Window members. 2026-01-05 16:38:01 +01:00
moonpower a941c96d1f Backends: Replace std::clamp with ImClamp to satisfy C++11 2025-12-26 03:37:07 +01:00
moonpower 189330241b Backends: Remove redundant BackendFlags setting in SDL_Surface initialization 2025-12-26 02:51:18 +01:00
moonpower b3c5626b1f Backends: Initialize and shutdown renderer backend for SDL_Surface 2025-12-26 02:48:40 +01:00
moonpower eeb20d048b Backends: Improve pixel blending and surface format conversion in SDL_Surface 2025-12-25 00:25:31 +03:00
moonpower b3008c0543 Backends: Enhance pixel manipulation functions for SDL_Surface 2025-12-25 00:03:50 +03:00
moonpower f2703c1015 Backends: Start adding sdl2 surface 2025-12-24 23:17:37 +03:00
ocornut 4e7c05504a Renamed IM_ARRAYSIZE() -> IM_COUNTOF(). Kept legacy name for now. 2025-12-17 14:30:01 +01:00
ocornut bd6f48fe20 Backends: OpenGL3: Fixed embedded loader multiple init/shutdown cycles broken on some platforms. (#8792, #9112) 2025-12-11 18:28:23 +01:00
ocornut a07b2828ce Backends: GLFW: add IMGUI_IMPL_GLFW_DISABLE_X11 / IMGUI_IMPL_GLFW_DISABLE_WAYLAND. (#9109, #9116)
cc #8884, #8474, #8289
2025-12-10 18:57:02 +01:00
ocornut 9a4fd69f6d Backends: GLFW: avoid repeated glfwSetCursor()/glfwSetInputMode() calls when unnecessary. 2025-12-10 18:35:22 +01:00
ulhcandocornut d27dce58cd Backends: Win32: handle WM_IME_CHAR/WM_IME_COMPOSITION messages to support Unicode inputs on MBCS Windows. (#9099, #3653, #5961) 2025-12-03 13:34:57 +01:00
ocornut 87b193399e Backends: Win32: change param to MultiByteToWideChar() to be consistent (should be no-op?).
Amend 0a7054c7e4 (#5725, #1807, #471, #2815, #1060 + #9099, #3653, #5961)
2025-12-03 13:30:59 +01:00
ocornut 75db81cf08 Backends: SDL_GPU3: select between metallib and MSL shaders based on availability. (#9076)
Amend fd887f5
2025-11-26 15:05:05 +01:00
Leon Lysakandocornut fd887f5241 Backends: SDL_GPU3: use MSL on macOS and MetalLib on iOS to fix shader compatibility. (#9076)
Edit original PR to keep metallib shader binary since next commit is going to use them.
2025-11-26 15:01:03 +01:00
ocornut 3a45bae9dc Backends: Vulkan: helper for creating a swapchain selects VkSwapchainCreateInfoKHR's compositeAlpha based on cap.supportedCompositeAlpha. (#8784) 2025-11-24 18:11:23 +01:00
ocornut 6ae32c696a Backends: fixed misc zealous Clang warnings. 2025-11-18 16:34:35 +01:00
ocornut cfb48969af Examples: CI: backtrack and make example_null embed backend: simpler for all sorts of quick build scripts. 2025-11-17 16:38:07 +01:00
ocornut 0cf5b93a0a CI, Backends: fixes for example_null building. Add consistent IMGUI_IMPL_API in backend. 2025-11-17 16:18:12 +01:00